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Q-ZAR Phasers 10, 20 or 40
The Phaser is the laser you carry with you. There are no projectiles that exit the phaser, only a small laser beam that appears in the fog.
As an option, you can have green lasers in the green phasers and red lasers in the red phasers. Class 2 laser, Speech and sound effect function, Sequential team and hit lights, LED display panel, 9.6 volt Rechargeable NiCad Battery, Infra-red transmitter and sensors, Adjustable harness and shoulderstraps, DC charge port and a 2-handled precision injection molded flame-proof casing.
Q-ZAR Vests (10, 20 or 40)
A pack consists of the plastic vest with front and back sensors and a phaser.
Rigid, lightweight fluorescent red/green body armor, team lights, hit lights, Identification LED display panel, Infra-red transmitters and sensors.
Powerful 2-way vibrator unit.
Energiser Units ( 2 - 4 )
The purpose of the energizer is to activate phasers at the beginning of a game, downloads the phaser at the end of the game. It also allocates lives, tags & replenishes them during the game.
The energiser then transmits information to and from the phaser to the Game Computer.
Headquarter Units (2)
Headquarters are targets to be defended and deactivated depending on whose side you're on. Adjustable ID switching.
Speech and sound effect function 2 x 120 volt AC effect output Compact, metal robust casing RS232 Communication withgames computer.
Scoreboard Units ( 1 - 2 )
The scoreboard displays the red team's score, the green team's score and the amount of time left in the game.
Working voltage: DC 6V - 12V
Sound level: 110db
Q-Control Game Computer